Gekitou Burning Pro Wrestling (1995) on the PlayStation was a landmark as one of the first 3D-style wrestling games. Though still rooted in sprite-based characters, its presentation leaned toward cinematic camera angles and polygonal environments, signaling the transition into a new console generation. Developed by Hudson Soft, it featured an homage roster inspired by real Japanese and international wrestlers.
Gameplay blended Fire Pro’s timing-based grappling with a flashier presentation. Wrestlers carried deep move sets, including suplexes, submissions, and top-rope attacks, while pacing emphasized logical match flow. The PlayStation’s hardware allowed more dynamic perspectives, with camera pans and zooms accentuating big moments. Stamina management and escalation mirrored the psychology of real matches.
Burning Pro Wrestling is remembered as a transitional title—marrying old-school 2D depth with the emerging 3D spectacle of mid-’90s consoles. It showed the PlayStation could host serious wrestling sims while experimenting with modern presentation.