WWF SmackDown! (2000) debuted on PlayStation, developed by Yuke’s, offering a fast-paced alternative to AKI’s N64 titles. With a roster of WWF stars and a season mode, it emphasized arcade-style gameplay: quick grapples, flashy animations, and frenetic pacing that kept matches exciting. The control scheme was simple, favoring accessibility over depth.
Presentation was strong for the time, with FMV cutscenes, authentic branding, and energetic commentary. The season mode introduced branching storylines and gave players reasons to return beyond exhibition matches. While not as deep as No Mercy, SmackDown’s speed and style resonated with fans, carving out its own legacy.
SmackDown! laid the foundation for a long-running series, proving PlayStation could host WWF games that rivaled Nintendo’s offerings. It remains beloved as the start of an iconic franchise.